Slator 2019 Game Localization Report
Figures, insights, case studies, and in-depth analysis of the large and growing game localization space from both sell-side and buy-side. Continue reading
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Figures, insights, case studies, and in-depth analysis of the large and growing game localization space from both sell-side and buy-side. Continue reading
Features 23 buyer profiles along industry verticals including buyer name, translation volume and / or spend (where available), technology used, sourcing approach, other key insights. Continue reading
SlatorCon tour took in four global cities across three continents in 2018 and featured a grand total of 35 speakers representing the full breadth of the language industry from startups, language... Continue reading
SlatorCon London 2018 was a spectacular display of the breadth and depth of the language industry, uniting a diverse mix of industry stakeholders from end buyers, vendor CEOs, analysts, and... Continue reading
EA Senior Localization Director Michaela Bartelt-Krantz discussed the game giant’s supply chain, partnership strategies, and her vision of the future of game localization at the recent SlatorCon... Continue reading
More than 80 language industry leaders, 6 presentations, a lively panel debate and extended networking opportunities; SlatorCon London 2018 again assembled some of the most important names in the... Continue reading