Slator 2019 Game Localization Report
Figures, insights, case studies, and in-depth analysis of the large and growing game localization space from both sell-side and buy-side.
Figures, insights, case studies, and in-depth analysis of the large and growing game localization space from both sell-side and buy-side.
Features 23 buyer profiles along industry verticals including buyer name, translation volume and / or spend (where available), technology used, sourcing approach, other key insights.
SlatorCon tour took in four global cities across three continents in 2018 and featured a grand total of 35 speakers representing the full breadth of the language industry from startups, language technology and language service providers to the buy side, finance and academia.
SlatorCon London 2018 was a spectacular display of the breadth and depth of the language industry, uniting a diverse mix of industry stakeholders from end buyers, vendor CEOs, analysts, and investment bankers involved in industry M&A. Here’s what you missed if you weren’t there.
EA Senior Localization Director Michaela Bartelt-Krantz discussed the game giant’s supply chain, partnership strategies, and her vision of the future of game localization at the recent SlatorCon London 2018.
More than 80 language industry leaders, 6 presentations, a lively panel debate and extended networking opportunities; SlatorCon London 2018 again assembled some of the most important names in the industry and touched on what matters in language services and tech.
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